![]() In listening to this, and other battle themes like “Attack!!,” the combat music doesn’t reach the level of Hamauzu’s transcendent themes since they rely too much on the synth, and heavy-sounding synth at that, but they do pack the requisite amount of chaos and energy to stand out well enough. RPG battle music manifests itself in “Decisive Battle.” The dissonant chords opening the track create the sort of backing you’d hear in Masashi Hamauzu battle themes for Sigma Harmonics and SaGa Frontier II, and those mostly stay in the background, creating a chaotic layer while an ephemeral woodwind weaves in and out when the synth isn’t at the reins. ![]() The three facets of JRPG music that I outlined earlier – battle themes, location music, and character themes – are all scattered across Angel Beats! soundtrack and should be easy to pick out. I prefer this explanation more for the purposes of looking at the soundtrack because its music reminds me of the music you hear in video games, specifically the type heard in JRPGs. A more novel suggestion is that Angel Beats! is a video game. The straightforward story is that Angel Beats! is set in a purgatory where a handful of people try to combat an entity who they believe is responsible for their unhappiness when they were alive. Their music blends in almost seamlessly with Maeda’s compositions, and the only points of departure are the synth-heavy tracks that feel out of place from Maeda’s usual melodramatic fare but are nevertheless crucial to depicting the anime’s background. Review: If the lead composer for ANANT-GARDE Eyes isn’t Jun Maeda, you wouldn’t know it from listening to Angel Beats!’s soundtrack. ![]() Jun Maeda, ANANT-GARDE EYES, Lia, Aoi Tada, karutaġ9.
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